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Game Inventor's Guidebook
  • Language: en
  • Pages: 168

Game Inventor's Guidebook

For aspiring game inventors, avid players, and game enthusiasts, this reference has no equal. This practical how-to guide explains the step-by-step process inventors follow to publish role-playing games, collectible card games, miniature games, and board games. Game Inventor's Guidebook presents helpful tips to aid in game invention and design, and business advice on selling, manufacturing, distributing, retailing, marketing, and self-publishing games. Other unique reference features include successful game inventor interviews; frequently asked questions; publisher, distributor, and broker contacts; trade show information; and sample documents.

The Complete Encyclopedia of Magic
  • Language: en
  • Pages: 720

The Complete Encyclopedia of Magic

Over the years since its launch in 1993, the award-winning "Magic: The Gathering" has gained thousands of fans. Now, for the first time, all the card sets in this highly successful trading card game have been brought together in one volume. With over 7,200 cards beautifully illustrated in full color.

Magic, the Gathering
  • Language: en
  • Pages: 128

Magic, the Gathering

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Game Design Workshop
  • Language: en
  • Pages: 496

Game Design Workshop

  • Categories: Art
  • Type: Book
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  • Published: 2008-02-08
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  • Publisher: CRC Press

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Eurogames
  • Language: en
  • Pages: 262

Eurogames

  • Type: Book
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  • Published: 2012-08-16
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  • Publisher: McFarland

"This book chronicles the evolution of tabletop hobby gaming, explores why hobbyists play eurogames, how players balance the structure of competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. This innovative work highlights a popular alternative trend in the gaming community"--Provided by publisher.

Magic, the gathering
  • Language: en

Magic, the gathering

  • Type: Book
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  • Published: 1996-10
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  • Publisher: Unknown

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Game Design
  • Language: en
  • Pages: 276

Game Design

  • Type: Book
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  • Published: 2012-07-25
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  • Publisher: McFarland

"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.

Kobold Guide to Board Game Design
  • Language: en
  • Pages: 146

Kobold Guide to Board Game Design

Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Dice Games Properly Explained
  • Language: en
  • Pages: 224

Dice Games Properly Explained

  • Type: Book
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  • Published: 1999
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  • Publisher: Unknown

This book explains almost 150 dice games and variations. The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.

Strangers on Familiar Soil
  • Language: en
  • Pages: 352

Strangers on Familiar Soil

This groundbreaking history explores the many unrecognized, enduring linkages between the state of California and the country of Chile. The book begins in 1786, when a French expedition brought the potato from Chile to California, and it concludes with Chilean president Michelle Bachelet’s diplomatic visit to the Golden State in 2008. During the intervening centuries, new crops, foods, fertilizers, mining technologies, laborers, and ideas from Chile radically altered California's development. In turn, Californian systems of servitude, exotic species, educational programs, and capitalist development strategies dramatically shaped Chilean history. Edward Dallam Melillo develops a new set of historical perspectives—tracing eastward-moving trends in U.S. history, uncovering South American influences on North America’s development, and reframing the Western Hemisphere from a Pacific vantage point. His innovative approach yields transnational insights and recovers long-forgotten connections between the peoples and ecosystems of Chile and California.