An integration of research into technological and social aspects of computer technology that is relevant and accessible to the individual citizen. Computers and Society discusses common societal objectives and gives a realistic assessment of the role, and the limits, of computer technology in their achievement.
Readers learn to maximize the use of mobile devices, make the most of online tools for collaboration and communications, and fully utilize today’s Internet capabilities with the latest edition of DISCOVERING COMPUTERS ENHANCED. Learners see how technology skills assist in gaining employment and advancing careers. This edition highlights Web Development, creating a strong web presence, and the latest Windows 10 information. The authors emphasize actionable content with a proven learning structure and practice to reinforce key skills. Self-assessments open each chapter, enabling readers to target study and learn more in less time. DISCOVERING COMPUTERS ENHANCED presents the content needed to succeed in a way that ensures understanding. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
This collection draws attention to the most important issues for the production of good typography, and demonstrates why the lessons that have been learned in the past five centuries of traditional typography cannot be ignored. The chapters are contributed by experts in their field and will make impactful reading for any reader with an interest in teaching and design.
A photocopiable literacy activity book for Key Stage 3 students in Year 9. It seeks to cover the key objectives of the Sentence Level strand of the National Literacy Strategy framework. There are over 50 pages of photocopiable activities, and minimal teacher preparation is required. Each topic section includes a lesson starter to use with the whole class (an OHP sheet, a handout or cards), a consolidation activity to reinforce the skill, and an extension activity to challenge more able pupils. There are notes for teachers. The text is part of a series in which there is one book for each year group at Key Stage 3, from Year 7 to Year 9.
Some of the most startling achievements in the use of computers to automate design are being accomplished by the use of evolutionary search algorithms to evolve designs. Evolutionary Design By Computers provides a showcase of the best and most original work of the leading international experts in Evolutionary Computation, Engineering Design, Computer Art, and Artificial Life. By bringing together the highest achievers in these fields for the first time, including a foreword by Richard Dawkins, this book provides the definitive coverage of significant developments in Evolutionary Design. This book explores related sub-areas of Evolutionary Design, including: * design optimization * creative design * the creation of art * artificial life. It shows for the first time how techniques in each area overlap, and promotes the cross-fertilization of ideas and methods. A CD-ROM is included with the book, providing the reader with hands-on activities, evolved images, animations, and source-code related to the text. Evolutionary Design By Computers will be an essential resource for researchers in academia and industry.
This is a book about the computer revolution of the mid-twentieth century and the people who made it possible. Unlike most histories of computing, it is not a book about machines, inventors, or entrepreneurs. Instead, it tells the story of the vast but largely anonymous legions of computer specialists -- programmers, systems analysts, and other software developers -- who transformed the electronic computer from a scientific curiosity into the defining technology of the modern era. As the systems that they built became increasingly powerful and ubiquitous, these specialists became the focus of a series of critiques of the social and organizational impact of electronic computing. To many of th...