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War and Games
  • Language: en
  • Pages: 331

War and Games

These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it.

The New Games Book
  • Language: en
  • Pages: 193

The New Games Book

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Games for Actors and Non-actors
  • Language: en
  • Pages: 301

Games for Actors and Non-actors

This is the classic and best selling book by the founder of Theatre of the Oppressed, Augusto Boal. It sets out the principles and practice of Boal's revolutionary method.

On Numbers and Games
  • Language: en
  • Pages: 256

On Numbers and Games

  • Type: Book
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  • Published: 2000-12-11
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  • Publisher: CRC Press

ONAG, as the book is commonly known, is one of those rare publications that sprang to life in a moment of creative energy and has remained influential for over a quarter of a century. Originally written to define the relation between the theories of transfinite numbers and mathematical games, the resulting work is a mathematically sophisticated but eminently enjoyable guide to game theory. By defining numbers as the strengths of positions in certain games, the author arrives at a new class, the surreal numbers, that includes both real numbers and ordinal numbers. These surreal numbers are applied in the author's mathematical analysis of game strategies. The additions to the Second Edition present recent developments in the area of mathematical game theory, with a concentration on surreal numbers and the additive theory of partizan games.

Characteristics of Games
  • Language: en
  • Pages: 311

Characteristics of Games

  • Type: Book
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  • Published: 2012-08-24
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  • Publisher: MIT Press

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.

Children and Games in the Middle Ages
  • Language: en
  • Pages: 32

Children and Games in the Middle Ages

Describes the life of children in medieval times, their games, pastimes, education, and the ways in which they were prepared for different roles in medieval society.

Games for Children
  • Language: en
  • Pages: 145

Games for Children

This book shows how to use games in the classroom to strengthen language learning.

Artificial Intelligence for Games
  • Language: en
  • Pages: 872

Artificial Intelligence for Games

  • Categories: Art
  • Type: Book
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  • Published: 2009-08-06
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  • Publisher: CRC Press

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Man, Play, and Games
  • Language: en
  • Pages: 208

Man, Play, and Games

Play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money." It is also an essential element of human social and spiritual development. In this study, Roger Caillois defines play as a voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Within limits set by rules that provide a level playing field, players move toward an unpredictable outcome by responding to their opponents' actions. Caillois qualifies types of games and ways of playing, from the improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. He also examines the means by which games become part of daily life, ultimately giving cultures their most characteristic customs and institutions.

Serious Games
  • Language: en
  • Pages: 176

Serious Games

The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.