This game is based on one of the most unconventional ideas ever to have come out of international warfare - dazzle ships! Inspired by the shock and awe of Cubism and Vorticism, the dazzle ships of the First World War used a striking form of bold camouflage to confuse enemy attackers. Use this wonderfully oddball idea to confuse your opponent and evade attacks on your fleet with this new version of the ever-popular Battleships game. Includes two 64-page map-and-grid books for playing the game and a 16-page booklet explaining the history of the dazzle ships and the artistic inspiration behind them. For two players aged six and up.
The 400 marks reproduced within these pages represent the diverse array of identity work produced by Pentagram's partners, past and present, since its founding in 1972. Over the past four decades, Pentagram has designed marks for large corporations and small businesses, government agencies and nonprofit institutions, clubs and societies, and evenindividuals, all of whom were seeking a representative symbol to appear on letterhead and books, buildings and websites, and everywhere else imaginable. Isolating them in black and white helps us appreciate these marks as unique pictorial or abstract symbols. Buta logo is rarely a solitary commission. Often produced in conjunction with a unified graphics, architecture or product design program, it is only part of the work Pentagram does. But regardless of the nature of the assignment, clients all share the same desire to be identified, and the belief that the right mark is a crucial starting point for a comprehensive visual identity. Limited edition, only 1,000 copies for sale.
Containing 21 detachable postcards of miniature scenes in which naughty little people engage in surprising, funny, titillating, or simply obscene behavior, this book gives readers a humorous look beneath the veneer of polite society. Artists Vincent Bousserez, Etienne Clement, Daniel Dorall, Jonah Samson, and Lisa Swerling make stunning use of miniature scenes to create startling situations and amusing, memorable images. The pictures play with the notions of surprise and hidden drama, inviting the viewer to take a peek into the darkly funny depths of human behavior—from the silly and the crude to the disturbing and the mysterious. Ideal for sharing with or sending to friends, this postcard book is an original, fun and amusing gift for adults (or overgrown kids!)
Typography is no longer the specialist domain of the typesetter: these days anyone who uses a computer has access to a wide range of typefaces and effects. This book offers an introduction to the basics of typography, including choosing which typeface to use; adjusting letter-, line-, and word-spacing for improved legibility; understanding kerning and leading; and mastering typographic details, such as italics, punctuation, and line endings. The book is illustrated throughout with practical examples demonstrating good and bad solutions. There are tips for specific design tasks, such as letters, charts, tables, and design for the screen, and a glossary explaining typographic terms.
This Idea Generation sketchbook includes 136 blank pages with idea prompts for creative thinking, plus 16 pages of exercises and useful information on how to get from a problem to a solution, the four stages of the creative process, mind mapping and free association, reframing your proposition and using random stimulus.