Containing 21 detachable postcards of miniature scenes in which naughty little people engage in surprising, funny, titillating, or simply obscene behavior, this book gives readers a humorous look beneath the veneer of polite society. Artists Vincent Bousserez, Etienne Clement, Daniel Dorall, Jonah Samson, and Lisa Swerling make stunning use of miniature scenes to create startling situations and amusing, memorable images. The pictures play with the notions of surprise and hidden drama, inviting the viewer to take a peek into the darkly funny depths of human behavior—from the silly and the crude to the disturbing and the mysterious. Ideal for sharing with or sending to friends, this postcard book is an original, fun and amusing gift for adults (or overgrown kids!)
The 400 marks reproduced within these pages represent the diverse array of identity work produced by Pentagram's partners, past and present, since its founding in 1972. Over the past four decades, Pentagram has designed marks for large corporations and small businesses, government agencies and nonprofit institutions, clubs and societies, and evenindividuals, all of whom were seeking a representative symbol to appear on letterhead and books, buildings and websites, and everywhere else imaginable. Isolating them in black and white helps us appreciate these marks as unique pictorial or abstract symbols. Buta logo is rarely a solitary commission. Often produced in conjunction with a unified graphics, architecture or product design program, it is only part of the work Pentagram does. But regardless of the nature of the assignment, clients all share the same desire to be identified, and the belief that the right mark is a crucial starting point for a comprehensive visual identity. Limited edition, only 1,000 copies for sale.
Have you ever dreamt of acquiring the most amazing collection of robots? What about being able to take them apart and rebuild them to bring the machines of your imagination to life? Well, here's your chance. This box-set includes fifteen different robot templates designed by Roger Fawcett-Tang, twelve of which have been illustrated and customized by a different trend-setting artist. Though varying in shape, the parts are interchangeable. Three blank DIY sheets also allow you to customize the templates with your very own designs. For robot obsessives of all ages, this playful but also intensely desirable object should become a collector's item in no time. Make sure you buy more than one set, and put at least one aside for the future. They may not change the course of technology or space travel, but they will certainly form a colorful and animated line-up on your shelf.
Over the last five years, China has experienced an unprecedented boom in architecture and has become the most dynamic and active region in the world. The complex fusion of both Chinese and Western influences has given its architecture a unique style. This comprehensive, wide ranging book showcases the most exciting projects of recent years, with extensive imagery together with clear line drawings. It covers buildings all over China and of every type and scale: houses, schools, universities, offices, retail spaces, galleries, and museums. Across its 480 pages this book provides the most complete survey of contemporary Chinese architecture to date and will be indispensable for architects, students, and all those with an interest in architecture.
This game is based on one of the most unconventional ideas ever to have come out of international warfare - dazzle ships! Inspired by the shock and awe of Cubism and Vorticism, the dazzle ships of the First World War used a striking form of bold camouflage to confuse enemy attackers. Use this wonderfully oddball idea to confuse your opponent and evade attacks on your fleet with this new version of the ever-popular Battleships game. Includes two 64-page map-and-grid books for playing the game and a 16-page booklet explaining the history of the dazzle ships and the artistic inspiration behind them. For two players aged six and up.
"John Ingledew: Photography provides a basic introduction for students across the visual arts. This accessible, inspirational guide to creative photography explores the subjects and themes that have always obsessed photographers and explains technique in a clear and simple way. Embracing the whole spectrum of photography from traditional to digital, it introduces the work of the masters of the art as well as showing fresh, dynamic images created by young photographers from all over the world. An essential resource, the book also provides a valuable overview of careers in photography and a comprehensive reference section, including a glossary of technical vocabulary."--BOOK JACKET.
This is a monograph on the work of American designer Kyle Cooper, one of the most significant creators of film titles since Saul Bass. His extraordinary title sequence for David Fincher's horror-thriller Seven (1995) is credited by many with bringing about a renaissance in innovative title design. Cooper is one of the founders of the Los Angeles-based company Imaginary Forces and has produced a succession of titles for such films as True Lies, The Island of Dr Moreau, Twister, Mimic, Donnie Brasco, Reindeer Games, Spider-Man and Arlington Road.
This book presents a snapshot of the most interesting curatorial practices in the art world today. There is an emphasis on the "now": the introduction sketches in the development of curatorial practices since the 1980s but the shows under scrutiny in the following 25 case studies have all taken place in the last few years. The selected exhibitions – chosen by an expert panel of curators – run the global gamut, from Europe and the US through Africa and the Middle East to China, and illustrate the particular challenges for curators working in both the commercial and public sectors. Large-scale shows and pop-up exhibits, permanent-collection rehangs and art fairs all have a place here. Each highly illustrated case study is structured around an interview with the curator responsible for the show. The text both tells the story of the show's making and fills in background information about the curator's work, resulting in an accessible guide to contemporary curating.