This is the untold story of the small group of men who have devised the plans and shaped the policies on how to use the Bomb. The book (first published in 1983) explores the secret world of these strategists of the nuclear age and brings to light a chapter in American political and military history never before revealed.
In this, the first full-length study of the Directorate of Science and Technology, Jeffrey T. Richelson walks us down the corridors of CIA headquarters in Langley, Virginia, and through the four decades of science, scientists, and managers that produced the CIA we have today. He tells a story of amazing technological innovation in service of intelligence gathering, of bitter bureaucratic infighting, and sometimes, as in the case of its “mind-control” adventure, of stunning moral failure. Based on original interviews and extensive archival research, The Wizards of Langley turns a piercing lamp on many of the agency's activities, many never before made public.
Long, long ago, during the time of Pangea the Guardians of Antheon are looked upon as the protectors of the most sacred of the three mortal kingdoms. Antheon in all its majesty is held in the highest regard. But on the eve of the newly appointed Queen of Ambergale's arrival to the grand entrance of Antheon to request a union between their two great kingdoms, an ancient evil crawls from the shadows to reveal itself once more. Triton - personal guardian to the King of Antheon - finds himself witness to the gruesome attack on the queen by mythical demon riders. But it is he who is found guilty in the eyes of the people of Antheon and that of Ambergale. With the faith of the King of Antheon behind him, Triton searches to clear his name. And in the process he finds he must rise up to defend all the mortal kingdoms from a growing evil threatening to spread across the land.
In the first of L. Frank Baum's time-honored Oz novels, country girl Dorothy Gale gets whisked away by a cyclone to the fantastical Land of Oz. Dropped into the midst of trouble when her farmhouse crushes a tyrannical sorceress, Dorothy incurs the wrath of the Wicked Witch of the West. Dorothy is desperate to return to her native Kansas, and, aided by the Good Witch of the North, she sets out for the Emerald City to get help from the legendary Wizard. On her way, she meets three unlikely allies who embody key human virtues—the Scarecrow, the Tin Woodman, and the Cowardly Lion.
Powerful sorcerers have convened for The Great Tournament, a magical contest of skill and power. Mickey, Sorcerer of Miceland, is hoping for victory--and a valuable prize. But will he be able to overcome the dark forces to win? Join the exciting adventure, which is bursting with great comic style art.
When Alex decides to try out a new spell to get her crush Riley to notice her, she accidentally makes a mannequin fall in love with her instead. Will Justin be able to get her out of her latest magical mishap? Plus, when Justin uses wizardry to become the pitcher of his school's baseball team, will he be able to step up to the plate, or will he strike out?
Now extensively updated and expanded to contain rules for the Magic: The Gathering Fourth Edition game cards, this ultimate handbook includes examples of play--including guidance for beginners--deck-building strategies for all levels, up-to-date Duelist Convocation tournament rules, background information on Dominia, and more. Full-color illustrations.
THE STORY: The play takes place in various locations around New York City and a Congressional Committee hearing room in Washington D.C. between the winter of 1956 and the winter of 1959. Herbert Stempel, a twenty-nine-year-old Jewish ex-GI from For
Don't even think about buying this book if you're a Republican.Comments from readers:"Provocative but light-reading and often quite witty. I enjoyed its clever Medieval dialogue.""I didn't know whether to laugh or cry so I did both.""Wizards energized me I may have to register as a Democrat next time around." "Wizards is a scolding of George W. Bush for the mess he created, unlike anything I've ever read before."
After a meeting with the stone troll, Lars a benevolent helper to this world, and the king, Edmir, the recently crowned leader of Terrastor, the long walk home lets the message of Lars teaching become painfully driven home. Terrastor isn’t a country, landmass, or even the name of a world, but rather it’s the name of the most unusual solar system you could ever imagine. Terrastor is a twin sun system that has worlds orbiting in every direction with two water worlds that travel on an independent orbit from the other planets. Due to the volatile orbits of the planetary bodies as you could imagine, collisions occur from time to time, which serves to homogenize the atmosphere allowing for travel throughout the system an easier task than would normally be experienced in other solar systems. Experience visitors from the world of giants, the hobgoblin world, and the prehistoric world and the benefits or dangers that they bring with them. Then go to the simian world, the halfling world, All the while searching for an elusive evil that takes them to the mysterious world that holds a great evil that reaches across the solar system of Terrastor to effect the royal family at its core.